Let's move on and examine another tool here. Now, in this case, because this is a poly-line, the curve doesn't work, but it does with the other tools. That will draw a line from the start to the endpoint, and you can toggle that on and off over here, or you can close that with a curve. So for example, I can close the loop with a line. There's also a right-click menu that you can use to undo changes, or to toggle different things on and off. You can re-edit an object by selecting it, and then clicking on this button, right here, and that takes you into editing mode, where you can make changes, and then you can click outside of the object to close it. Now I'm going to click outside of that to end the editing mode. So this is really the key to making three-dimensional poly-lines. If I press the right arrow, it's the red direction, and if I press the up or down arrows, I can move that out of the plane of the red-green plane, and pull it up in the blue direction.
That will only allow me to move that in the green direction. So if I press the left arrow, it'll be the green direction. When it is hollow, I can use the arrow keys on the keyboard to specify which direction.
If you position the cursor over a control point and press the Option key on the Mac or the Control key in Windows, that will change this to a hollow control point. Also, there's another subtlety that you should be aware of, and that is that when you want to move a control point, you can drag it, but that's just arbitrary. This is a poly-line, and the way it works is you just click points, double-click to end, and that puts you into editing mode, and then you can position the cursor over these control points, and you can reposition them, or double-click to remove, or double-click to recreate new control points, and that gives you a lot of flexibility in terms of being able to edit that. They're the curves, and then the straight lines. And they fall into basically two categories in my mind. Now let's start by examining these tools, here.
You can also access that up here, under LibFredo6 Settings, and incidentally, in here, you can check any Fredo6 plugins that you have installed for an update, and you can see if they're the most current versions. So for example, if I click this tool here, a dialog box should appear. So the library doesn't really show up here, on the toolbar, or anything, but it does enable this to work.
So if we want this to be fully functional, we also have to install LibFredo. You'll find that some of the tools don't function properly, and that's because Fredo has authored a separate library plugin that works with many of his scripts. I'll click Yes and OK, and then I'll open that toolbar right here. I'm going to open that, and search for the term Bezier, and install the Bezier Spline script by Fredo6. So its a Bezier Curve with a fixed local point.- Here, I have the SketchUcation Extension Store installed. I would like to know the curve is exactly on that guideline. Currently I start and end the Bezier Curve on the apron and move the control point up by eye so the center is close to the 13/16 guideline. Take an example, (see below) If I want to draw a curved table apron that is 2 1/4" wide with a curve that is 13/16" up at the center.
I thought maybe the bezier curve would turn cyan. I have tried moving the control point along the straight line but no indication.